Tag Archives: online

Disaster Response Plugin for Online Games

The Internet Response League (IRL) was recently launched for online gamers to participate in supporting disaster response operations. A quick introduction to IRL is available here. Humanitarian organizations are increasingly turning to online volunteers to filter through social media reports (e.g. tweets, Instagram photos) posted during disasters. Online gamers already spend millions of hours online every day and could easily volunteer some of their time to process crisis information without ever having to leave the games they’re playing.

A message like this would greet you upon logging in. (Screenshot is from World of Warcraft and has been altered)

Lets take World of Warcraft, for example. If a gamer has opted in to receive disaster alerts, they’d see screens like the one above when logging in or like the one below whilst playing a game.

In game notification should have settings so as to not annoy players. (Screenshot is from World of Warcraft and has been altered)

If a gamer accepts the invitation to join the Internet Response League, they’d see the “Disaster Tagging” screen below. There they’d tag as many pictures as wish by clicking on the level of disaster damage they see in each photo. Naturally, gamers can exit the disaster tagging area at any time to return directly to their game.

A rough concept of what the tagging screen may look like. (Screenshot is from World of Warcraft and has been altered)

Each picture would be tagged by at least 3 gamers in order to ensure the accuracy of the tagging. That is, if 3 volunteers tag the same image as “Severe”, then we can be reasonably assured that the picture does indeed show infrastructure damage. These pictures would then be sent back to IRL and shared with humanitarian organizations for rapid damage assessment analysis. There are already precedents for this type of disaster response tagging. Last year, the UN asked volunteers to tag images shared on Twitter after a devastating Typhoon hit the Philippines. More specifically, they asked them to tag images that captured the damage caused by the Typhoon. You can learn more about this humanitarian response operation here.

IRL is now looking to develop a disaster response plugin like the one described above. This way, gaming companies will have an easily embeddable plugin that they can insert into their gaming environments. For more on this plugin and the latest updates on IRL, please visit the IRL website here. We’re actively looking for feedback and welcome collaborators and partnerships.

Bio

Acknowledgements: Screenshots created by my colleague Peter Mosur who is the co-founder of the IRL.

Mobile Technologies for Conflict Management

“Mobile Technologies for Conflict Management: Online Dispute Resolution, Governance, Participation” is the title of a new book edited by Marta Poblet. I recently met Marta in Vienna, Austria during the UN Expert Meeting on Croudsource Mapping organized by UN SPIDER. I’m excited that her book has just launched. The chapters are is divided into 3 sections: Disruptive Applications of Mobile Technologies; Towards a Mobile ODR; and Mobile Technologies: New Challenges for Governance, Privacy and Security.

The book includes chapters by several colleagues of mine like Mike Best on “Mobile Phones in Conflict Stressed Environments”, Ken Banks on “Appropriate Mobile Technologies,” Oscar Salazar and Jorge Soto on “How to Crowdsource Election Monitoring in 30 Days,” Jacok Korenblum and Bieta Andemariam on “How Souktel Uses SMS Technology to Empower and Aid in Conflict-Affected Communities,” and Emily Jacobi on “Burma: A Modern Anomaly.”

My colleagues Jessica Heinzelman, Rachel Brown and myself also contributed one of the chapters. I include the introduction below.

I had long wanted to collaborate on a peer-reviewed chapter in which I could combine my earlier study of conflict resolution theory with my experience in conflict early warning and crisis mapping. See also this earlier blog post on “Crowdsourcing for Peace Mapping.”  I’ve been a big fan of Will Ury’s approach ever since coming across his work while at Columbia University back in 2003. Little did I know then that I’d be co-authoring this book chapter with two new stellar colleagues. Rachel has taken much of this thinking and applied it to the real world in her phenomenal project called Sisi ni Amni, or “We Are Peace.” You can follow them on Twitter. Jessica now serves on their Advisory Board.